Rikoris is a 3★ Light-element hero with the zodiac sign Libra, whose primary role is being a Warrior. By completing his Specialty Change quest chain, he is able to transform into Captain Rikoris.
Single-target Stun (ignores evade)
Can dispel buffs
AOE Speed buff
Reduce allies' cooldowns
Amazing Morale hero for Raids/ Labyrinth
|Icon||Skill Name||Skill Effect|
|Quick Pierce||Attacks with a spear, with a 35% chance to decrease Defense for 2 turns. When the caster is granted increased Speed, effect chance increases by 25%.|
|Cheer||Encourages all allies, decreasing skill cooldown by 1 turn and increasing Speed for 2 turns.|
|Flash Cut||Attacks all enemies with a shockwave, with a 75% chance to dispel one buff.|
Eliminate 500 Artificial Creatures
Gift 6 Blood Flaked Bone Catalysts
Complete 250 Arena Matches
The best stage to kill Artificial creatures for Rikoris' Specialty Change quest is Stage 9-7, where 500 kills can be farmed using only 130 Stamina.
The Blood Flaked Bone Catalysts can be forged in the Sanctuary using a 0-3-0 Alchemist's Steeple. They can also be farmed from multiple stages. The best choices are Stages 8-7, 8-9, and 8-10 (Duselnorc) or Stages 8S-6 and 8S-7 (Breezy Plain). These stages are ideal because Blood Flaked Bones are also in the AP Exchange stores for both Duselnorc and Breezy Plain, in case RNG is not on your side while farming.
There is no particular trick to fighting in the Arena 250 times. However, don't forget that you can buy additional Arena Flags from the Friendship tab in the Shop (5 Flags for 100 Friendship points). This can help you get through more fights in one day.
Rikoris' Trial Battle is a solo fight against the Butcher Corps Inquisitor and a Midnight Remus monster.
To win this fight, focus on poking the Midnight Remus to death with Rikoris' S1. The Midnight Remus has much less health than the Inquisitor, but also does a lot more damage, so killing him first is best.
- Use Rikoris' S2 (Cheer) whenever it is available, because Rikoris will take much less damage as long as he is buffed by Cheer.
- Save Rikoris' S3 until the Midnight Remus uses its Atk buff, then use the S3 to remove the buff.
Once the Remus falls, the Inquisitor will be affected by 9 turns of Defense Break, making it very easy to take him out. Congratulations, Rikoris will now Specialty Change!
|Icon||Skill Name||Skill Effect|
|Supreme Spear||Attacks all enemies with hard-trained spear art, with a 75% chance to dispel a buff from the target before having a 75% chance to stun an enemy with the highest Combat Readiness regardless of skill miss. Recovers caster's Health after attack. Amount recovered is proportional to the caster's max Health.|
After the Specialty Change, Rikoris is in a strong PvP position, able to Stun and even self-cleanse. He gains many passive benefits from his Skill Tree, including damage amplifiers against Dark-element heroes, which stacks with his natural Light element advantage to make him quite strong when facing common Dark heroes like Fallen Cecilia or Arbiter Vildred. His Atk and Def also increase as his health falls, making him unexpectedly tanky.
Specialty Changed heroes can further develop their awakenings through a Skill Tree. Captain Rikoris has 10 skills in his Skill Tree, and each can be enhanced up to 3 times. The Rune Enhancement cost for these improvements can be found at our main Specialty Change page.
|Health Rune||Increased Health||2%||3%||5%||10%|
|Language Rune||All allies' Hit Chance increases||1%||1.5%||2.5%||5%|
|Sun Rune||Supreme Spear (S3) damage increase||2%||3%||5%||10%|
|Courage Rune||Supreme Spear (S3) healing increase||40%||60%||100%||200%|
|Perception Rune||Increased Effectiveness||2%||3%||5%||10%|
|Achievement Rune||Additional damage increase when facing Dark heroes||5%||7%||8%||20%|
|Wedge Rune||Quick Pierce (S1) has a chance of doing additional damage to Dark heroes||5%||10%||15%||30%|
|Mineral Rune||Increased Defense||2%||3%||5%||10%|
|Sacrifice Rune||Chance of self-cleansing at low health||20%||30%||50%||100%|
|Freeze Rune||Attack and Defense increase by x% at low health||5%||7%||8%||20%|
Health increases by 10%
All allies' Hit chance increases by 5%
Supreme Spear (S3) does 10% more damage and has 200% more self-heal
Effectiveness increases by 10%
Elemental Advantage damage (against Dark units) increases by 20%
Quick Pierce (S1) gains a chance to cause 30% additional damage
Defense increases by 10%
100% chance of self-cleanse when below 20% health (once per turn)
20% Attack and Defense increase when below 50% Health